“X4: Foundations” – Update 2.60 verbessert Wirtschaftssystem / Patch Notes

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Egosoft hat heute ein neues Update für „X4: Foundations“ veröffentlicht. Das kostenfreie Update 2.60 ist ab sofort auf Steam und GOG erhältlich und verbessert u.a. das Wirtschaftssystem des Spiels umfassend. Neben einer ganzen Reihe kleinerer Korrekturen und Verbesserungen optimiert das Update 2.60 außerdem die Navigation im Spiel, sowohl für das Spielerleitsystem als auch für KI-Schiffe. Darüber hinaus wurde die Stationsübersicht und das Stationsmenü aktualisiert, sowie russische Sprachaufnahmen ins Spiel integriert.

EGOSOFT gab ausserdem bekannt, dass die Erweiterung „X4: Split Vendetta“ und das damit verbundene große Update 3.0 für „X4: Foundations“ nicht wie ursprünglich angekündigt im vierten Quartal 2019 erscheinen wird. Stattdessen ist nun eine Veröffentlichung beider Elemente im ersten Quartal 2020 geplant.


Version 2.60 (368124) – 2019-10-17

  • Improved balancing and robustness of in-game economy (including prices, volume and production rates of Engine Parts, Hull Parts and Smart Chips).
  • Improved Logical Station Overview (added storage allocation, buy/sell limits, module state, production module grouping).
  • Improved station Info menu (added intermediate wares, filled storage capacities by type).
  • Improved station-based traders (coordination between traders, selection of stations to trade at, use of cargo that is excess or needed by their station).
  • Improved pirate behaviour by increasing variety of wares that pirates are interested in.
  • Improved trader deal selection and cargo space utilisation logic.
  • Improved automatic resupply by preventing player-owned ships from automatically getting deployables.
  • Improved ships rearming at resupply ships by only ordering what the resupply ship can build.
  • Improved upkeep mission priority for ship pilot and station manager vacancies from medium priority to high.
  • Improved ship combat AI by reducing use of boost to avoid completely draining shields.
  • Improved ship AI by allowing pilots to target, and be able to destroy, stations that are under construction.
  • Improved aggressiveness of NPC ships in response to attack when on their way to combat.
  • Improved range of high-tech wares stocked at most Trading Stations.
  • Improved capital ships docking at stations and movement through gates.
  • Improved shipyard build queue processing so newer ships are less likely to jump the queue.
  • Improved shipyard build queue handling when all docks are full.
  • Improved loadouts of small fighters by reducing chances of them using missiles, especially torpedo launchers.
  • Improved mining yield by increasing cargo capacity of mining ships by 100%.
  • Improved coordination between multiple mining ships assigned to the same station.
  • Improved behaviour of laser towers attacking stations.
  • Improved station AI by reassigning mining ships told to mine if they no longer need mineable wares when station configuration changes.
  • Improved carrier combat if carrier has direct subordinates and is directly attacking a target.
  • Improved ship movement in various situations (including moving through a gate, leaving a local highway in the middle, moving to distant objects).
  • Improved travel mode handling while going through gates and into highways.
  • Improved autopilot travel mode usage.
  • Improved damage applied to shields and turrets in out-of-sector combat to better match in-sector observations.
  • Improved info menu for station build storage to show amounts and display resources even if build storage currently doesn’t have any.
  • Improved map to allow trade wares without current valid trade offers to be shown on the map.
  • Improved “ping” effect to be less obtrusive if multiple mission targets are present.
  • Improved Russian font.
  • Added Russian voice recordings.
  • Added consumption and production numbers to storage nodes in Logical Station Overview.
  • Added ability to assign ships to trade for resources for a station’s build storage to assist in station construction.
  • Added Anchor space for orders AutoTrade, Sector AutoMine, AdvancedAutoMine and Expert AutoMine to the order queue menu.
  • Added possibility to sell resources and buy products and trade wares.
  • Added new resource region to Cardinal’s Redress to help with Holy Order resource shortage.
  • Removed Tobii options if no Tobii device is detected.
  • Fixed stations under construction not being killable when out of sector.
  • Fixed Xenon asteroid stations not being killable in certain situations.
  • Fixed target speed matching not working when in relative movement to the target or after having pressed Full Stop.
  • Fixed destroying pirates that are showing their true colours sometimes resulting in a reputation penalty with the sector’s police faction.
  • Fixed pirates attacking ships even if they are not interested in them.
  • Fixed pirates sometimes fleeing before attacking after just saying that they will attack.
  • Fixed space suit not undocking correctly from moving ships.
  • Fixed fleet auxiliary ships with behaviour to Supply Fleets in a space rather than as part of a fleet not enabling trade offers.
  • Fixed fleet auxiliary ships not advertising trade offers when subordinate to a station.
  • Fixed fleet auxiliary ships wanting to dock at themselves to get supplies and repairs.
  • Fixed resupply orders sometimes resulting in incorrect ammo and units.
  • Fixed resupply ships told to Get Supplies sometimes trying to purchase more than they can afford.
  • Fixed ship state breaking if player takes over a ship that is in the process of getting repairs or supplies at a fleet auxiliary ship.
  • Fixed Get Supplies order trying to purchase more wares than the ship has cargo space for.
  • Fixed ships attempting to collect crates with countermeasures although they have no space for them.
  • Fixed ships being unable to transfer deployables via ware exchange in certain situations.
  • Fixed ships trying to get equipment at equipment docks they cannot dock at.
  • Fixed pirate capital ships repeatedly trying to get equipment.
  • Fixed ships sometimes fleeing after getting ammunition.
  • Fixed player-owned ships that need ammo and/or drones in addition to repairs not going to get repairs if they couldn’t find a resupply ship that can supply everything they need.
  • Fixed player-owned ships getting repairs at resupply ships when automatic resupply is Off.
  • Fixed ships that need ammunition to fight not considering fleet auxiliary ships assigned to supply ships in their sector.
  • Fixed docked ships given an order to trade or exchange wares with the object they are docked at undocking and docking again.
  • Fixed ships assigned to mine for stations ignoring blacklist if blacklisted sector is in the same cluster as their station.
  • Fixed ships pursuing targets to beyond their operational range when not authorised to do so in certain situations.
  • Fixed various cases of ships trying to do things with objects in other sectors.
  • Fixed docking ships not being responsive to attacks when their order is not critical.
  • Fixed ships waiting to dock at a resupply ship that is currently busy waiting indefinitely.
  • Fixed ships getting stuck waiting for an undock clearance that may never come.
  • Fixed capital ships getting stuck while docking.
  • Fixed station-based traders sometimes buying at a loss.
  • Fixed capital ships sometimes moving too close to their targets when attacking.
  • Fixed capital ships attempting to park at docked fleet auxiliary ships.
  • Fixed ships trying to fly through station geometry in certain situations.
  • Fixed ships sometimes not finishing their movement.
  • Fixed specified formation not being applied to fleet auxiliary ships.
  • Fixed wings set to use formation Circle or Semicircle changing to Line Abreast or Line Astern.
  • Fixed incorrect entry movement of ships in Accelerators and, in some cases, Jump Gates.
  • Fixed carriers ordering subordinates to attack targets that were once hostile when they no longer are.
  • Fixed wing leaders fighting over orphaned wingmen when taking control of them.
  • Fixed police ships ignoring illegal wares dropped in lockboxes in response to an inspection.
  • Fixed ships deciding to open a lockbox when explicitly told not to.
  • Fixed non-smuggling traders trading wares in areas where those wares are illegal.
  • Fixed smugglers only trading with non-hostile factions.
  • Fixed missing restriction for trading with current player ship while docked.
  • Fixed ships sometimes flying excessively large turns.
  • Fixed pilots sometimes aborting travel mode without good reason.
  • Fixed autopilot aborting while still tens of kilometres from the target.
  • Fixed autopilot aborting when transitioning through a ring highway gate.
  • Fixed ships entering jump gates and accelerators from the side.
  • Fixed ships sometimes jumping by many kilometres when the player comes near.
  • Fixed rare situation that could leave ships docked at wrecked platforms.
  • Fixed station-based traders trying to sell more than they will have.
  • Fixed station-based traders getting stuck addressing resource shortages that the player has explicitly set to not be purchased.
  • Fixed station-based traders selling off existing cargo ignoring faction restriction set on their commander.
  • Fixed traders subordinate to a station sometimes all becoming dormant when they get a new manager who was transferred from a different station.
  • Fixed station-based drones not docking at station when Recall Subordinates is issued on the station.
  • Fixed stations missing opportunities to trade with other stations for lack of cargo drones (improves previous fix).
  • Fixed NPC-owned stations permanently selling off resources which were only meant to be sold temporarily.
  • Fixed NPC-owned trading capital ships attempting to trade while not having transport drones.
  • Fixed player being able to change assignments of drones thereby making the drones unrecoverable.
  • Fixed multiple cases that led to defence drones being docked without being collected.
  • Fixed Xenon installations not having enough defences.
  • Fixed wharves and equipment docks not being rebuilt by factions.
  • Fixed non-factory stations potentially being expanded with production modules.
  • Fixed estimated build time for ships not taking state of shipyard into account.
  • Fixed station module recycling not aborting if module was destroyed.
  • Fixed wrecked station modules being recycled too early.
  • Fixed low-attention mining of capital ships not accounting for ore collector drones.
  • Fixed player- and visitor-owned ships ordered to Distribute Wares only selling to shipyards and wharves.
  • Fixed blueprints for 8M Standard Dock Area not being obtainable.
  • Fixed fired NPCs not leaving their post.
  • Fixed XP gain calculations for combat incorrectly determining force strength of allies and enemies.
  • Fixed falling through floor when returning from external view.
  • Fixed problem with re-assigning crew at the ship trader.
  • Fixed safe deposit box not working if the player has no or little money.
  • Fixed ware exchange failing if it involves a ship having to dock at another ship.
  • Fixed guild missions stalling if the mission station was destroyed at certain times.
  • Fixed money exploit involving build station missions.
  • Fixed venture platform exploit.
  • Fixed player being blamed for attacks they were not involved in.
  • Fixed some cases where dock guidance splines always went through station geometry.
  • Fixed inactive orders not being greyed out on the map if they are the first order in the queue.
  • Fixed order queue menu not showing the assignment for fleet auxiliary ships assigned to supply a fleet.
  • Fixed Object List and Property Owned sections in the map not being collapsible if any child is selected.
  • Fixed incorrect map centring when opening it while having a superhighway selected.
  • Fixed start position of map when assigning a construction vessel.
  • Fixed “Are you sure?” question in station build menu showing up when closing an empty plot.
  • Fixed large number of orders breaking the behaviour tab in the map (corrects previous fix).
  • Fixed DPS calculations shown in Encyclopedia and used for low-attention combat calculations.
  • Fixed missing shield info for S and M ships in Encyclopedia.
  • Fixed selection mismatch in menus with multi-selection when scrolling with keyboard or controller.
  • Fixed station build menu being unusable due to constant refreshes in certain situations.
  • Fixed station build menu not retaining the selected module category after returning from selecting a construction vessel or the encyclopedia.
  • Fixed unusable blacklist drop-downs for some resolution and UI scale combinations.
  • Fixed Remove Assignment button in order queue menu not functioning.
  • Fixed UI issues if trade wares are turned into resources or products by adding new production module.
  • Fixed mission context menu in the map sometimes being cut-off.
  • Fixed being able to open an invisible menu with Object Info hotkey when HUD and menus are disabled.
  • Fixed slider input in the station build menu being interrupted by the menu refreshing.
  • Fixed menu crash when restoring a minimised menu.
  • Fixed menu crash when interacting with the target monitor while it shows a collectable or a crate.
  • Fixed menu crash in the plot placement section of the map under certain circumstances.
  • Fixed Radar Display game option not always working correctly.
  • Fixed Boost Toggle game option not working at all.
  • Fixed suspense music triggering around enemy build storage for destroyed stations.
  • Fixed broken voice playback when closing Timeline menu.
  • Fixed game becoming unresponsive if a ship in a superhighway moves to another ship in a superhighway.
  • Fixed game freezing if commander of a wing is sent on a venture.
  • Fixed rare freeze in a certain type of mission.
  • Fixed several performance issues in specific situations.
  • Fixed several causes of memory leaks.
  • Fixed several causes of crashes.
  • Worked around known issue with NVIDIA Ansel to prevent troubleshooting page appearing when quitting the game.
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